![]() ![]() As I’ve said, equipment is important, and so it can be frustrating when you roll through 30 battles without a useful drop. The first and most present of these issues is the RNG of loot drops. However, there are some issues in the surrounding systems that might frustrate you. I struggle to find much to complain about regarding combat. To be honest, I never found a consistent setup for a Spieler class that couldn’t be better replaced by a simpler and more consistent fighter, but when I could make use of one it was probably the most enjoyable of the class trees. It then branches out into a more advanced speed and crit-focused attacker, a summoner class, and a class best described as the goofy one that lets you turn enemies into food. The Spieler begins as a high-speed attacker with some fun luck-based skills that spice combat up a bit. There is also the Spieler class tree, which is difficult to place in standard RPG classes. I ran the majority of the game with 2 maid classes in my back line and whilst I’m pretty sure it wasn’t the most efficient path, it was definitely a lot of fun. I loved the Maid class tree, it has access to a range of abilities that keep your team healed, your TP up, and your damage output high. As you progress deeper into the game your options expand and you specialize further. There are 5 base classes, 11 intermediate classes, and 16 advanced classes. Once I’d worked out that Dungeon Travelers 2 was going to require a bit more thoughtfulness I started having a blast mixing up my party and gear, building against particularly annoying enemies, and throwing myself at bosses with unorthodox setups that every now and then actually worked out somehow.Ī strong point for the game in terms of party building and experimentation is the class system. ![]() I’ve been spoiled by RPGs where a minor stat buff is largely irrelevant outside of min-maxing. How much difference could the extra 8 INT provided by a staff really make? Turns out it’s the difference between languishing midway through a dungeon for hours and breezing through as though it were the tutorial. In my ignorance I had equipped her with a mace, thinking that whilst there was no significant target for her in a battle I could leverage the much higher standard attack damage output versus a staff. My magic user was on level but her damage output was severely lacking, leaving me without a big hitter against enemies with high physical resistances. Early on in my playthrough I was having a lot of trouble. Stats, equipment, status effects, turn order, it all matters (which you’d think would be the rule rather than an exception in RPGs but ho-hum) and if you’re not careful the tide will turn against you fast.Īn anecdote now to illustrate my point. Dungeon Travelers 2’s combat is carefully and intricately balanced, players and enemies have a broad range of tools to turn battles in their favor, and there is bountiful room for experimentation. Sounds pretty typical, and it certainly is, but the meat here is in the specifics. ![]() Players are tasked with exploring a series of dungeons, leveling, and gearing up along the way to prepare for a boss fight (or fights) before moving on to the next dungeon. ![]() It’s lucky then that Dungeon Travelers 2 executes its core gameplay loop excellently. If you include the substantial post-game content you’re easily looking at 100+ hours, the main story alone will take you somewhere in the area of 50-60 hours to clear. The game sticks rigidly to DRPG conventions and for veterans of the genre that could definitely lead to burnout, especially considering the game’s intimidating length. Those seeking novelty will unfortunately not find much in Dungeon Travelers 2. The game is a traditional dungeon crawling RPG in the same vein as Etrian Odyssey or Demon Gaze, and the question of course is does Dungeon Travelers 2 have anything to recommend it over its contemporaries? Well, I happen to think it does and I’d be glad to tell you all about it. Sting Entertainment’s Dungeon Travelers 2: The Royal Library & the Monster Seal has, with some difficulty, finally landed on PC via Johren. ![]()
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